دانلود آموزش کار با نرم افزار زیبراش Lynda Zbrush از سایت لیندا
اگر میخواهید هندسه را به یک مدل اضافه کنید، مانند بگذارید بگوییم شما می خواهید برخی را ایجاد کنید
گوش ها، یا گردن یک سر، شما می توانید با استفاده از Edge Loops از اکستروژن استفاده کنید
مدل من قصد دارم این را با شروع از Poly Sphere بسیار ساده نشان دهم.
شما می توانید با فشار دادن پیش فرض Poly Sphere را به ZBrush بارگیری کنید
دکمه ZScript اینجا در بالای بوم است، و این باعث می شود شروع به کار شود
00:00:22 صفحه نمایش، و من فقط می خواهم در Poly Sphere مطبوعات، و آن را در بار
00:00:26 بوم در حال حاضر در حالت ویرایش.
00:00:29 در حال حاضر، اولین چیزی که می خواهم انجام دهم بخش پایین تر Level است
00:00:33 همانطور که ممکن است در این مدل، به طوری که می تواند به راحتی در آن وجود دارد و اضافه هندسه
00:00:38 به آن. بنابراین من رفتن به پالت ابزار اینجا، من قصد دارم به گسترش
00:00:42 هندسه، و من قصد دارم Sider را تا سطح 1 حرکت دهم. سپس به
00:00:48 اضافه کردن سطوح حتی پایین تر از Subdivision، من قصد دارم Reconstruct را فشار دهم
00:00:52 Subdivision؛ یک بار، دو بار، سه بار حالا من Poly Sphere کم وضوح کم دارم.
00:01:02 سطوح زیر بخش هنوز وجود دارد، آنها حذف نشده اند. من
00:01:05 فقط در حال حاضر شش سطح دارد در حالیکه قبل از اینکه من فقط سه نفر داشتم. برای ایجاد یک
00:01:10 اکستروژن در غیر این صورت به عنوان یک حلقه لبه شناخته می شود، من با اولین چرخش شروع می کنم
00:01:15 در نقطه انتخاب؛ بنابراین انتخاب های من دقیق تر است، و من نیز می روم
فعال سازی تقارن Now, I'm going to press Ctrl and Shift, drag the selection over the top part of
00:01:28 the model. So what I want to do is I want to hide everything except for the
00:01:31 four polygons on the bottom. So I release the Shift key, release the pen from
00:01:39 the digital tablet. Now I just have my four polygons at the bottom of the Poly Sphere.
00:01:44 I'm going to turn on Frame mode, so I can get a better idea of what's going on
00:01:48 here. To make an Edge Loop or to extrude these four polygons, all I need to do
00:01:54 is press the Edge Loop button, and there we go. We have a loop of polygons
00:02:01 added around the original four.
00:02:04 Edge Loops only work on visible parts of the model. So just to demonstrate
00:02:09 quickly. I'm going to Ctrl+Shift and hide all of these polygons, Ctrl+Shift to
00:02:16 drag, lift the Shift key, now I have this section. If I press Edge Loop here,
00:02:24 see how the Edge Loop has been created on just the visible parts of the model.
00:02:29 I'm going to press Ctrl+Z to undo that, and bring back the rest of my model. I
00:02:33 just wanted to show you that it's only the visible parts that get the Edge Loop.
00:02:38 Now that I have my basic neck geometry, I can actually pull this geometry down.
00:02:44 To do this, I'm going to Ctrl+Shift+ Click on the upper part, so now I have just
00:02:50 this part visible. I'm going to go to the Masking palette, and expand Mask,
00:02:57 click on Mask All. That Mask, the visible parts that are on the model, press
00:03:02 Ctrl+Shift+Click on the canvas, and now this part is masked, this part is unmasked.
00:03:10 So what that means is I can choose the Move Brush from the Sculpting Brush
00:03:16 Library, increase the Draw Size, and then just drag the neck Geometry down.
00:03:28 I'm going to shift to a side view here, drag down. Since this upper part is
00:03:47 masked, I don't have to worry about it changing if I drag up here, only the
00:03:50 parts that are unmasked are being changed.
00:04:03 So how do I add a few more levels of division here? I'm going to clear my mask.
00:04:07 I'm going to reduce my Draw Size, and I'm going to Ctrl+Shift+Click just on
00:04:14 this middle section right here. Now, that's the only part that's visible. I can
00:04:20 press Edge Loop, and look; I have got two loops; one at the top and one at the bottom.
00:04:25 The great thing about Edge Loops is that they automatically create Polygroups.
00:04:30 So if I Ctrl+Shift+Click on a blank part of the canvas, now you can see I have
00:04:36 got even little bit more geometry to work with, and it's all organized into its
00:04:39 own Polygroups.
00:04:41 If I Ctrl+Shift+Click on the bottom, I have that Polygroup. Ctrl+Shift+Click on
00:04:47 the canvas. If I Ctrl+Shift+Click on this sort of fuschia area, you can see the
00:04:53 neck. Just to make it a little bit more accurate. If I Ctrl+Shift+Click on this
00:04:58 orange part, I can isolate just the neck area there and just the middle of the neck.
00:05:04 I'm going to bring everything back now. I'm going to Ctrl+Shift+Click on this
00:05:09 upper part, press Mask All, Ctrl+Shift+ Click on the canvas, raise my Draw Size,
00:05:17 use my Move Brush to continue to shape the neck area. You see this kind of
00:05:24 thing going on; sometimes that's just the display quirk of ZBrush. If I move
00:05:29 the model you can see it fixes itself.
00:05:30 Now I'm going to start to really actually shape a mesh. When you are first
00:05:39 starting something like a head, it's always a good idea, or at least I think
00:05:42 it's a good idea, the way I work, to work on the lowest level of Subdivision
00:05:47 possible, because I really just want to bring in the primary form of the object.
00:05:52 If I work at a very high level of Subdivision to begin with, you can find
00:05:56 yourself quickly getting lost with all the polygons there that are available to you.
00:06:00 I'm going to reduce my Draw Size. I'm just going to start to drag this down
00:06:09 till I have my basic neck shape. This edge right here will actually represent
00:06:16 the flow of the sternomastoid muscle, that goes from behind the ear to the
00:06:22 front of the sterno. I'm just thinking about that as I'm working.
00:06:28 Right here, this area is going to be the back. Since I have Symmetry on, of
00:06:41 course all the changes I make from the side view are being mirrored to the other side.
00:06:45 So I'm going to switch to the front view and bring this down. Switch to the
00:06:59 back view. Start to form a trapezes. It's a little bit easier sometimes to
00:07:07 reduce the Draw Size, maybe increase the intensity of the Move Brush. Now,
00:07:13 little bit easier to drag those guys around in a very specific way.
00:07:18 We have a bit of a hunchback here, but that's okay, we could fix that; minor surgery.
00:07:22 You can see, that's basically one way you can just start adding a neck to a model.
00:07:31 Now, I'm going to clear the mask here, and if you notice I'm working on the
00:07:36 lowest Subdivision Level and I have added this new geometry; all of this neck
00:07:40 stuff was not part of the original Poly Sphere.
00:07:43 If I move the levels of Subdivision up, the great part is all that geometry
00:07:48 gets subdivided automatically as well. I don't have to do anything additional to it.
00:07:51 If I turn off Frame modes, you will notice that there is a bit of creasing
00:07:57 here, in the parts that were subdivided. I can easily switch to the Smooth
00:08:02 Brush and then just paint on these to get rid of that creasing.
00:08:13 I have a start to my very basic edge shape. Once more I have Polygroups for the
00:08:22 neck as well.
00:08:25 Edge Loops are great for extruding areas for necks, extruding parts for ears,
00:08:31 or even creating eye sockets in the model; I could create Edge Loops on this area.
00:08:36 The only basic rules that you need to remember when working with Edge Loops is
00:08:40 Edge Loops are essentially a ring of polygons that are added around the visible
00:08:46 portions of a model.
00:08:47 So in other words, to create an Edge Loop you have to remember to hide the
00:08:51 parts of the model that are not part of the Edge Loop. In other words, all this
00:08:56 area right here, so that you only have a few polygons visible. Then press the
00:09:00 Edge Loop button and that will create the Edge Loop. Then you will make
00:09:04 everything visible again, then you are ready to work with that geometry.
00:09:07 Edge Loops can only be created at the lowest level of Subdivision. So if I
00:09:12 wanted to create some ears, I need to go up a level of Subdivision. Now I can
00:09:16 drag around this area, so everything withing the green area will be visible.
00:09:20 I'm going to let go of my pen on the tablet so I have this area now.
00:09:26 If you notice, since I have Symmetry on, I have both sides still visible.
00:09:30 Ctrl+Shift drag around here, release the Shift key, Ctrl+Shift drag around
00:09:40 here, release the Shift key, release the Shift key, and one more time, release
00:09:48 the Shift key, and now I just have this one polygon here and the same one on
00:09:52 the opposite side.
00:09:53 Press Edge Loop, now I have got the beginnings of an ear. I can use the Move
00:10:01 tool to start dragging these out, and I have something I can work with.
00:10:08 That's the basics of getting started working with Edge Loops.