آموزش گام به گام ZBrush به زبان فارسی
00:01:36 So I'm going to hold Ctrl+Shift, drag a selection here, let go of the Shift
00:01:43 key, this polygon will disappear.
00:01:48 You can see why it's a good idea to practice using the Ctrl and Shift selection
00:01:52 technique, because it is something that you will do fairly frequently.
00:01:56 Just this little part of the upper lip is still visible. So Ctrl+Shift, release
00:02:02 the Shift key. There we go.
00:02:04 Once again, Ctrl+Shift, drag around selection, release the Shift key, and let
00:02:13 go. One more time right there. Then these polygons over here; Ctrl+Shift, drag
00:02:21 around, release the Shift key. These, Ctrl+Shift release the Shift key, and
00:02:31 there we go, we have our lower lip area.
00:02:35 I'm just going to do a couple more over here, and then again down here,
00:02:40 Ctrl+Shift, release the Shift key, and let go. So now what I can do is I can go
00:02:45 to my Masking palette right here, its part of the Tool palette, to load it right
00:02:51 here. Masking is available right here. Do Mask All; I'm going to
00:02:56 Ctrl+Shift+Click so I can see the rest of the model. Press the F key so I can
00:03:02 zoom out, and do Invert.
00:03:06 Now I have this area available for working, it's been isolated, and I have the
00:03:11 rest of the model is masked, so it won't be changed.
00:03:14 For example, if I make my changes to my lower lip and then I clear the mask,
00:03:18 and then I suddenly realize, oh, I would like to make some more changes to that
00:03:22 lower lip. Well, now I have to repeat that entire process again, what I just
00:03:27 went through, to make that selection, and that can get very, very tedious.
00:03:32 The solution to this problem is to use Polygroups. When you create a Polygroup,
00:03:36 you organize part of the model, and that organized group is always there for
00:03:41 you, available to isolate or to hide as needed.
00:03:45 To create the Polygroup you start by using the same technique. I'm going to
00:03:49 zoom in again, and let's create a Polygroup just for the mouth area.
00:03:53 So I'm going to hold Ctrl+Shift and drag my selection just around the mouth
00:03:58 area here, let go of the pen from the tablet. Now I have the mouth isolated. I
00:04:06 just go to the Polygroups subpalette, which is right here, beneath Masking. I
00:04:11 will hide some of these so it's a little bit easier to see.
00:04:14 So I will go into Polygroups, and I just do Group Visible, and you will see the
00:04:20 color is changed. This doesn't actually change the color on the model; if I
00:04:24 unhide the rest of the model you will see what's going on here. I will press
00:04:27 Ctrl+Shift+Click on the canvas, and there we go.
00:04:30 If I turn Frame off, you see the color is still all the same. When I turn Frame
00:04:36 on, the color coding lets me know which parts of the model are in which groups.
00:04:42 So if I want to isolate the mouth again, I don't have to repeat that entire
00:04:46 process, all I have to do is Ctrl+ Shift and Click, and now the mouth is
00:04:52 isolated. If I Ctrl+Shift and Click on it again, now I have everything that's
00:04:56 not in the group visible and the group is invisible. If I Ctrl+Shift, Click on
00:05:01 the canvas, back to having both of my groups visible.
00:05:06 I'm going to go through the process one more time, maybe we will do the eye
00:05:11 area here. So Ctrl+Shift, start to make my selection on the canvas, and let go.
00:05:19 Now I just have my eyes visible here. That flipping is just a quirk of ZBrush.
00:05:25 It happens on pretty much all computers. I'm going to press Group Visible.
00:05:32 Now, I Ctrl+Shift, Click on the canvas, now I have three groups. I have the
00:05:37 mouth area and I have the eye area.
00:05:39 If I want this to be isolated, I just Ctrl+Shift, and there we go.
00:05:45 Ctrl+Shift+Click again, it's inverted. Ctrl+Shift+Click on the canvas, I have
00:05:53 everything available.
00:05:55 Now, any polygon that's part of the model can only be in one group at one time.
00:05:59 In other words, if I decide to make a group for the nose; Ctrl+Shift drag this
00:06:05 area here, and I will get some of this group too, and then I'm going to let go,
00:06:09 so just have the nose area. So I have this area and these two areas, which are
00:06:14 in three different groups. If I do Group Visible, a new color is applied. I
00:06:19 Ctrl+Shift, you can see I have three groups. It's a little bit more obvious to
00:06:25 change the color. So I Ctrl+Shift +Click there, do Group Visible.
00:06:31 So what I'm showing you right now is every time I press Group Visible you see
00:06:35 the nose changing colors. This is a good technique if you decide that you don't
00:06:39 like the color that's been assigned to your group. One reason why you might not
00:06:43 like the color assigned to the group is that it's too similar to the other
00:06:47 Polygroups. But now it's a little bit more obvious.
00:06:49 I have this fuschia group, this purple group, and this green group, and sort of
00:06:54 the orangish golden group, but you will notice what has happened is, these
00:06:58 polygons that were part of the green group have now been overwritten with the
00:07:02 fuschia group. So polygons can only be part of one polygroup at a time.
00:07:11 When I'm working on the face and something that I'm going to be creating,
00:07:14 facial expressions for instance, if I'm making morphed targets for an animation
00:07:18 program, such as Maya from a face model, I will usually start by organizing the
00:07:23 entire model into polygroups based on what I know I'm going to be working with
00:07:27 a lot. So I will isolate the upper lip from the lower lip, I will isolate each
00:07:32 eye into its own polygroup, parts of the cheek, the chin, the eyebrows, and so
00:07:37 on and so forth.
00:07:38 Then I will save the model, because the polygroups are saved with the model.
00:07:41 Every time I load this model I will see the same polygroups. Then I can quickly
00:07:45 go in and isolate those sections. So if I want to work on the eyebrows, I can
00:07:50 just click on that. I just Ctrl+Shift+ Click on part of the polygroup. Maybe I
00:07:56 will do Mask All. Ctrl+Shift+Click on the canvas, invert the mask. Now, I can
00:08:04 just work on this area without worrying about changing any of the other parts
00:08:09 of the model. It's just this part that's been isolated.
00:08:12 Polygroups persist on different Subdivision Levels. So I'm going to clear the
00:08:17 mask here and just increase the Subdivision Level by going to the Geometry
00:08:22 palette and moving the slider up. You can see, Polygroups are still there.
00:08:27 A lot of power and a lot of options there for working with the models. The main
00:08:39 purpose of Polygroups is just to organize your model so that you can reduce the
00:08:42 amount of selecting and masking on the same parts of the model. I would
00:08:47 recommend taking some time to practice with the Selection tools and practice organizing a model into Polygroups, you will find it in the long run, it's a huge time saver.