بنابراین مجسمه های مجسمه سازی مجسمه سازی و درجه بندی بر روی کامپیوتر این است که ZBrush چیست تماما در مورد. پس چگونه در مورد ایجاد یک مجسمه دیجیتال چطور؟ اصلی شما ابزارهای مجسمه سازی این خاک رس مجازی برسهای مجسمه است. اینها هستند اینجا در قفسه چپ در کتابخانه مجسمه سازی براش یافت می شود. بنابراین مدل greenMan_V01 من روی بوم بارگذاری شده است، و این مدل است در دسترس کاربران حق بیمه. شما همچنین می توانید با برخی از مدل ها آزمایش کنید که با ZBrush می آیند من مدل را در حالت ویرایش دارم و وقتی حالت ویرایش است فعال می شود، سپس می توانم برس های مجسمه سازی من را دریافت کنم. اگر این دکمه را به رنگ خاکستری مشاهده می کنید، دلیل این است که شما در حالت ویرایش نیستید. بنابراین شما فقط باید به یاد داشته باشید که آن را روشن کنید، و در حال حاضر من تمام برس ها در دسترس من است بنابراین این جعبه ابزار من است، و این همه قلمهای است که من قصد استفاده از آنها را دارم. هر یک قلم مو شخصیت خود را دارد، و شما می خواهید در زمانی که شما در ZBrush کار می کنید پیدا کنید بعضی از آنها مورد علاقه شما هستند و بعضی از آنها ممکن است هرگز نباشد در واقع استفاده کنید، اما این به طور کامل به شما است که شما کار می کنید و همانطور که شما خود را توسعه می دهد سبک هنری شخصی خود را دارد من قصد دارم به شما برخی از آنهایی را نشان دهم که مطمئن هستم شما از بسیاری از آنها استفاده می کنید هنگامی که شما برای اولین بار شروع می کنید. البته استاندارد قلم مو، به درستی نامگذاری شده است قلم مو بیشتر مورد استفاده قرار می گیرد. بنابراین من این را در حالت ویرایش دارم من استاندارد دارم برس انتخاب شده است. من قصد دارم حجم Draw را کمی حرکت دهم و من فقط هستم رفتن به شروع مجدد مدل با نقاشی به طور مستقیم بر روی آن. من فقط کشیدن روی، و من می توانم ببینم که من در حال تغییر در سه پارامتر مدل هستم.
00:01:28 I don't know if they are changes for the better, but you can see how the brush
00:01:34 actually works. The strokes are additive, so the more I draw in one more
00:01:39 particular area, the more it puffs out.
00:01:42 The Standard Brush pushes out the geometry of the model and it sort of averages
00:01:47 the direction of that push. So you get sort of a nice, very easy to work with,
00:01:55 stroke out of it.
00:01:56 If I want to carve into the model as opposed to push out, I could turn on ZSub,
00:02:02 and this carves into the model.
00:02:04 If I have ZAdd activated, by default this is going to push out, but if I want
00:02:12 to carve in, instead of constantly going up to here and pressing the ZSub
00:02:16 button, I could just hold the Alt key and then paint on the model, and then it pushes out.
00:02:23 Another sculpting brush that you will use a lot is the Move Brush. The Move
00:02:28 Brush is kind of like a giant magnet, and you can use it to push parts of the model around.
00:02:33 I'm going to increase the Draw Size. I have the Move Brush selected, and I'm
00:02:39 just going to start dragging on the model. You can see, I can make changes to
00:02:43 the model very quickly. I can change his personality quite a bit actually.
00:02:48 A really great way to develop characters is to switch to the Profile mode, use
00:02:53 the Move Brush, and then just start making changes. It's almost impossible not
00:02:57 to have a storyline start appear in your head as you make changes to the model.
00:03:04 If I have the Move tool enabled and I drag in the model while holding the Alt
00:03:08 key, it sorts of bumps out perpendicular to the surface of the model, otherwise
00:03:18 it just follows the brush wherever I go.
00:03:24 The Inflate Brush is one of my favorites. Like the name implies, it's similar
00:03:29 to the Standard Brush but it actually bulges out sort of evenly around the stroke.
00:03:35 So if I wanted to fatten something up, like his lower lip here, the Inflate
00:03:41 Brush is a really great way to do that, and of course if I hold the Alt key,
00:03:45 it inflates inward.
00:03:53 The Pinch Brush is a great way to create sharper lines on the model. It pinches
00:04:00 them in. So if I wanted to refine the detail on some of these swirls here, I
00:04:05 can lower the size. I'm going to turn your Local button on. If I scale in, I
00:04:12 zoom in right to that part of the model. You can see, I can quickly refine the
00:04:18 edge, get rid of some of that softness, that's sort of very typical in a ZBrush
00:04:22 model, and it starts to look more like it has been curved into stone or into wood.
00:04:26 I'm going to press the F key to quickly zoom out. I think those four brushes
00:04:31 are the ones that you use most often. Once again, that's the Standard Brush,
00:04:35 the Inflate Brush, the Move Brush, and the Pinch Brush.
00:04:42 One other brush that is extremely useful is the Smooth Brush. If I click on it
00:04:50 here, so I have it selected, and I'm going to raise the size of the brush. Now
00:04:55 when I start to paint on the model it's like its melting away the details, its
00:04:59 averaging the position of the vertices on the model, but all you really need to
00:05:03 worry about is the fact that it's just smoothing out, it's eliminating detail
00:05:07 on the model.
00:05:09 By default, the Smooth Brush is always at Z Intensity 100, but I find when I
00:05:14 worked that that's a bit too strong. You want to make a lot of small changes
00:05:19 when you get to the point of detailing, rather than using everything at full intensity.
00:05:25 So if I just lower the intensity on this, I get much less smoothing, and so I
00:05:30 can sort of sit here and just gradually paint the smoothing into the model. It
00:05:34 might be a little bit harder to see, it's easy to see there. If you have this
00:05:38 at full Intensity, a lot of times you will go to smooth something in, you will
00:05:42 lose it entirely, that might not be your intention.
00:05:47 If I have the Standard Brush enabled and I'm painting on the model, if I hold
00:05:52 the Shift key, I activate the Secondary Brush, which is by default the
00:05:56 Smoothing Brush. This is a very convenient way to work.
00:06:01 So if I'm making changes to the model, and then I want to smooth that out a
00:06:08 little bit, I just hold the Shift key. So I draw, I make my change, hold the
00:06:13 Shift key, and then smooth out that change. That is an extremely common
00:06:18 workflow. Make some kind of change in here and then smooth it out.
00:06:23 If you have ever worked in actual clay, a lot of times you will use water to
00:06:34 sort of smooth out the details, and the Smoothing Brush can be kind of be like
00:06:37 applying water to the sculpture.
00:06:39 If I lower the Subdivision Levels; I want to lower this all the way down to 2,
00:06:43 and I smooth out some of these changes. It looks like its erasing them
00:06:49 entirely, but its not quite doing that.
00:06:52 If I move back up again you will see that those details are still there but
00:06:57 it's almost like I put water on them to smooth them out a little bit more. This
00:07:01 is sort of another common way to work with details on a sculpture.
00:07:04 I would like to show you a couple of other brushes, but if you ever want to
00:07:08 find out what a particular brush does, if you have it loaded, just hit the Ctrl
00:07:12 key and you will get a brief description of the brush. Some of the really fun
00:07:17 ones are the Snake Hook Brush. This allows you to pull out tendrils in 3D.
00:07:22 It works better with a very dense model. As you will notice, it's exactly
00:07:32 sharing the geometry at some points. So if you want to use this brush a lot you
00:07:37 want to sort of develop a way to use it with care, and make sure that you are
00:07:41 using it on a high level model. It's obviously an awful lot of fun to play with.
00:07:48 You can come up with really disfigured characters rather quickly. Certainly the
00:07:52 Medusa comes to mind.
00:07:53 I'm going to undo some of those changes, so we can get back to more reasonable
00:07:57 looking sculpture.
00:07:59 The Clay Brush, what's nice about this brush is it actually fills in lower
00:08:04 areas, it fills the cavities in the models first before making changes to the
00:08:09 higher levels of the model. I mean, it actually feels like you are applying
00:08:14 clay to the model. If you can imagine yourself pulling off stripes of clay in
00:08:18 your hand and then putting it on the model and smoothing it with your finger,
00:08:22 that's what the Clay Brush really feels like.
00:08:24 So you can see it fills in those gaps, and is a great way to level off some of
00:08:27 those details, or just to fill it in. A very, very useful brush. It's so
00:08:33 intuitive, it's easy to forget that it's actually digital. It really feels like
00:08:36 actual clay.
00:08:37 There is a number of brushes that behave in this way. Also, ClayTubes is kind
00:08:42 of a variation on this brush, it feels more like putting tubes of clay on the model.
00:08:46 The Flatten Brush has recently become one of my favorite brushes, especially in
00:08:51 this particular model. Well, I have destroyed a lot of these details, but you
00:08:55 can see some of it right here, where I'm trying to achieve the look of
00:08:59 something that's carved into stone or into wood, and the Flatten Brush helps me
00:09:03 to do that, it helps like the Pinch Brush, it can give a sharper edge.
00:09:08 If I use it in conjunction with the Smooth Brush, it starts looking more like
00:09:14 -- it gives less of that puffy look and more of something that's been carved.
00:09:19 Another one that is like that is the Layer Brush. This brings everything up to
00:09:24 a certain layer. It kind of averages it. If I use that in conjunction with
00:09:30 Smooth and also Flatten; I mean, I'm just demonstrating these brushes now, but
00:09:35 a lot of these parts of the model started out as the layer, in sort of a spiral
00:09:39 fashion, and then I have edited them using the Flatten, Smooth, and the
00:09:43 Standard Brushes, and it's just a lot of back and forth and working like that,
00:09:49 but it's a wonderful brush to use.
00:09:52 Most of these brushes are sort of variations on a theme. The last one that I
00:09:55 would like to show you is the Rake Brush. If you have actually sculpted in the
00:10:00 real world with clay the Rake Brush is going to feel very much like working
00:10:04 with actual clay.
00:10:05 I'm going to hold the Alt key and I'm just going to start to drag in here. Real
00:10:10 sculptors, when they are roughing out the primary forms of a sculpture, they
00:10:13 will pick a rake and they will drag it across the clay like this, and its a
00:10:17 great way to define the planes of the face, or parts of the model.
00:10:24 The Rake Brush works best on high density models; models that have a lot of
00:10:29 polygons. You can see, I can carve eye sockets in here really quickly. I can
00:10:34 remove the Alt button and go back in Add mode and then add clay back on top of
00:10:39 that. It's a fantastic way to just ruff out a model. Like I said, if you are a
00:10:44 real world clay sculptor this is going to make you feel like you are actually
00:10:48 working with clay.
00:10:51 I can quickly put in the zygomatic right there, and dig into the cheeks here.
00:10:57 Then once I'm done with that I can start to smooth; I'm just holding the Shift
00:11:00 key as I paint across here. Smooth out those changes and just build it up like levels of real clay.
00:11:07 The best way to learn how to use the Sculpting Brushes happily is to just start
00:11:13 playing with them, just a get a model onto the canvas and experiment, start
00:11:19 playing with each brush and see how it behaves differently.