بنابراین اگر می خواهید مواد MatCap خود را ایجاد کنید، می خواهید با آن شروع کنید یک عکس، زیرا این رنگ ها و کیفیت مواد هستند که نمونه برداری می شوند از جانب. برای شروع از من میخواهم عکس را در ZBrush دریافت کنم و به شما نشان بدهم گردش کار اساسی برای ایجاد Material MatCap خود. بنابراین، من قصد دارم به نوبه خود ویرایش حالت را خاموش، Ctrl + N را فشار دهید تا مدل GreenMan من از بوم حذف شود. بیایید به پالت بافت بروید و Import را انتخاب کنید و قصد دارم آن را انتخاب کنم تصویر گوجه فرنگی در اینجا و هنگامی که من آن را باز می کنم، آن را بارگذاری در پالت بافت، و من قصد دارم از Crop and Fill استفاده کنم تا کل تصویر را با هم عوض کنم. وقتی این کار را انجام می دهم، می خواهم اطمینان حاصل کنم که مواد Color Flat را انتخاب کنم در غیر این صورت این رنگ مادی بر عکس عکس تاثیر می گذارد. این است چیزی که من تقریبا همیشه فراموش می کنم، پس فقط به یاد داشته باشید، زمانی که شما می خواهید برای قرار دادن یک عکس بر روی بوم، ابتدا پرچم رنگ را انتخاب کنید، سپس به Texture بروید پالت و Crop and Fill را انتخاب کنید و این کل بوم را با من عوض می کند
00:01:04 photograph. So the canvas will be of the same size of the original photograph.
00:01:09 So I'm going to say Yes, zoomed in very close, so I'll just drag the Zoom
00:01:13 button here to zoom out of the canvas. There we have our tomatoes. And we are
00:01:17 going to create the material by sampling colors from the photograph. When I do
00:01:23 this, I like to have a 3D object on the canvas so that I can see the material
00:01:28 update as I'm working.
00:01:30 So for a starter material I'm going to go to the Materials palette and I'm
00:01:34 going to choose MatCap White01. So this is my starting basic capture material.
00:01:40 Once I have it, I'm going to choose Sphere3D from the Tool palette. Draw this
00:01:45 onto the canvas, switch to Edit mode and maybe just reposition it a little bit.
00:01:53 Now I'm ready to start making my material. Since I have the MatCap White01
00:01:59 already applied to the object, as I start to adjust the material you will see
00:02:04 it update right there on the canvas. So I'm going to switch out of the Edit
00:02:07 mode, go to the Tool palette and choose the special MatCap tool here at the
00:02:13 bottom of the Tool palette.
00:02:15 I'm going to start the material off by selecting just a basic red color from
00:02:21 the center of the tomato. When I do this I get a little arrow. What this arrow
00:02:27 is doing is, it's helping me decide which direction this color will be applied
00:02:31 to. Now, this is hard to visualize until you have a few samples already, so I'm
00:02:35 going select the first one and then I have got basically red applied to the material.
00:02:40 Now take a look at this again to see how it works. I have this dark area right
00:02:45 here on the tomato, I want to sample this color so I click in the dark area,
00:02:50 and now I position the arrow, and the arrow is basically telling ZBrush, all
00:02:54 the parts of the 3D model that face the same direction as this arrow, make
00:02:59 those parts this dark red color, there we go. Once again I'm going to sample
00:03:05 some of this lighter red area up here, so click on this area, reposition the
00:03:10 arrow. So just imagine the arrow was a pin coming out from the center of the
00:03:14 tomato, and now it's applied to similar areas on the sphere. Do a couple more,
00:03:21 let's get some of this pink color here. So I going to select that pink color,
00:03:26 and position the arrow and there we can see it's sort of coming out here. We
00:03:33 notice that ZBrush has a little preview here, but I find that it doesn't always
00:03:38 update precisely, so that's why I'd like to have a 3D object on the canvas
00:03:43 already so I can see it update.
00:03:45 Usually spend some time making a bunch of different samples. Let's get
00:03:50 something that looks right. I do have some shadowing here, this is part of the
00:03:54 material already. Once I have got a basic red color going, looks similar to the
00:03:58 tomato, I can start sampling the specular highlights. Specular Highlights are
00:04:03 the reflection of the light source. In this case it's a sunlight coming through
00:04:07 some trees and being reflected on the surface of the tomato.
00:04:11 So to do this I start in the same way, I select my highlight by clicking on it,
00:04:16 and then I change my arrow, so it faces about where I think that it should be
00:04:22 coming from, and then I hold the Ctrl key and drag, and you can see that I'm
00:04:28 creating the tightness of that highlight on the surface, depending on how far I
00:04:32 drag. So right about there looks good, and now we see it right on the surface
00:04:37 there. Let's do a couple more. Select the highlight, position the arrow, hold
00:04:43 the Ctrl key and drag. I'm going to make this one a broader highlight, there we
00:04:47 go, another one right here, it looks very broad but I actually kind of like it,
00:04:55 it's sort of to look at the reflected light in this scene, so let's do another
00:04:59 selection right there.
00:05:00 As I go through sampling the image, I can sample from any part of the image, I
00:05:05 can sample the plate, the wooden table, the green wine, any one of the
00:05:08 tomatoes. But the whole point of this is, if I want to integrate a 3D object
00:05:13 into the image and make it look like its part of the image, that takes a fair
00:05:17 amount of work and a lot of tweaking, but that's the eventual goal of this exercise.
00:05:21 If I decide that I need to change one of the sample points, you'll see as I'm
00:05:25 hovering over the photograph here, you see these little points, these are the
00:05:29 sample points I made. Once I've hovered over exactly that point that arrow will
00:05:33 appear, I can now click on it and drag, and make it change to how I sampled the image.
00:05:41 This is true for the color samples as well as the specular highlights, I
00:05:45 decided to want to make that highlight, broad, I can just hold the Ctrl key and
00:05:49 change it. I made it a little tighter there, but that's the basic idea. Where
00:05:55 the highlights coming from, maybe I decided I don't like it, so I'm changing it over here.
00:05:59 And that's a basic for getting started and creating your own MatCap materials.
00:06:03 Once you have something that you like, you will probably want to save the
00:06:08 material. To do that go to the Material palette and choose Save. I'm going to
00:06:17 save this into the C/Program Files/ Pixologic/Zbrush3/Zstartup/
00:06:31 Materials folder. So that's Program Files/Pixologic/Zbrush3/ZStartup/Materials.
00:06:39 When I do this every time I load ZBrush I'll see the material there in the
00:06:45 library. So I'm going to call it tomato. I'm also going to make this material
00:06:49 available for download for premium users.
00:06:51 There are some modifiers for MatCap materials. Opacity blends between the
00:06:56 material and the color applied to the object. So if I change this to green
00:07:02 color, you can see it in the Material Sample here, so it's kind of like a blend
00:07:07 between the currently selected color, and the material itself.
00:07:11 The color is already a part of this material I prefer to keep that at 100%, but
00:07:16 sometimes you can sort of change the quality of the object just by lowering this.
00:07:21 These other sliders here are some of the more advanced controls, you can use
00:07:25 them with some caution. Making slight adjustments to these controls can affect
00:07:30 your material and some interesting and sometimes unexpected ways. I like to
00:07:35 start making material just by relying on the way that I've sampled the
00:07:39 photograph and see how far I can get with that before playing with any of the modifiers.
00:07:44 So let's quickly take a look at how this tomato material looks on a 3D object.
00:07:49 So I'm going to clear the canvas by pressing Ctrl+N, my Document Size right now
00:07:54 is fairly large, so let's make it Half, so I'm just pressing the Half button,
00:07:59 and say, Yes and we're zoomed up and it actually did make the document it's now
00:08:04 half the size just to make it faster when I render the object in best quality.
00:08:10 So I'm going to choose my greenMan_v2 model, draw it onto the canvas and we
00:08:16 can see our tomato is applied to the object already, and I press F to center the object.
00:08:23 In this case so tomatoes are looking a little bit more like a red paint, but
00:08:26 with some extra time spent on the material, I think I can get a very convincing
00:08:30 tomato guide. So let's render this in best quality, see how looks. It already
00:08:36 looks pretty interesting. I'm a sculpture who works in tomato, that's my
00:08:40 medium. There we go, I already have an interesting material going, and once
00:08:44 again the lighting, all this lighting is baked into the material itself, it's
00:08:48 not dependent on the lighting in this scene.
00:08:51 Some of the shadowing will change when you reposition the light, but you will
00:08:54 see the direction of the Specular Highlights does not change.
00:08:58 You can share these materials with other users, go to zbrushcentral.com and see
00:09:03 what other users have created using their own photographs to make your own
MatCap materials.