اگر میخواهید سکته مغزی و اشیاء را که در 2.5D نقاشی شده اند، تغییر دهید
00:00:05 بوم، شما قصد استفاده از Transform Gyro را خواهید داشت. برای نشان دادن این، من
00:00:09 سند robot_island باز است بنابراین من فقط برای باز کردن robot_island.zbr، و
00:00:16 این برای کاربران حق بیمه در دسترس است.
00:00:18 من Sphere Brush خود را از براش های 2.5D انتخاب کرده ام در اینجا. من کردم
00:00:24 مواد شیدر سریع و یک رنگ قرمز زیبا. من فقط شروع به نقاشی میکنم
00:00:30 اینجا در اقیانوس و بخشی از جزیره. من در واقع نقاشی در سه است
00:00:37 ابعاد برای ایجاد این 2.5D سکته مغزی.
00:00:40 برای حرکت دادن این، می توانم روی Move حرکت کنم و Gyro ظاهر شود و البته
00:00:46 سکته مغزی ناپدید می شود بنابراین چه اتفاقی افتاده است با تغییر حالت به حالت حرکت سکته مغزی
00:00:50 در حقیقت کمی پشت سر گذاشته شده است. بنابراین اگر من فقط شروع به کشیدن
با Gyro Transform، من می توانم سکته مغزی را ببینم. من می توانم آن را تغییر دهم
در صحنه. اگر میخواهم چرخش کنم، به حالت چرخش تغییر میکنم و میتوانم چرخش را شروع کنم
سکته مغزی دور مقیاس؛ من می توانم آن را کاهش دهم.
00:01:14 So let's take a close look at the controls of the Gyro itself, because this is
00:01:18 the kind of thing that can trip you up when you are first starting to use ZBrush.
00:01:20 I will switch to Move mode here, and if I want to move this upwards, I click on
00:01:26 this crossbar right here, right at this intersection here. I can drag on the
00:01:32 yellow part to move it backwards and forwards, and the green part right here.
00:01:37 I can also drag up or down on the blank part of the canvas, away from the tool
00:01:43 to move this backwards or forwards. So I'm just repeatedly dragging up to move
00:01:47 backwards, repeatedly dragging down to move forwards.
00:01:50 The thing that trips up a lot of new users is, what happens when I start
00:01:54 dragging here in the center of the tool? Well, I get this very strange behavior.
00:01:59 What's happening is, this is actually very useful behavior, but it looks a
00:02:03 little odd at first. It's actually repositioning the stroke based on the
00:02:07 normals of what's beneath the stroke. In other words, as I drag it over the
00:02:11 ocean here, it repositions it based on where the ocean water is facing. I drag
00:02:18 it on the shark fin, you can sort of see, it's trying to reposition it based on
00:02:22 the shark fin, and then again over the island.
00:02:26 What's useful about this is, if I have the stroke and it's positioned far away,
00:02:30 and I want to quickly move it to the island, I can just drag it on top of the
00:02:33 island, and there it is. That is a great way to bring this stroke forward very,
00:02:37 very quickly, rather than having to drag like this repeatedly. But it does work
00:02:41 in a really strange way, and it takes some getting used to.
00:02:43 If I switch to Rotate mode; this is a little bit more intuitive, and I drag on
00:02:47 this crossbar, I can rotate parallel to the canvas. So this gray circle here is
00:02:54 the part that's parallel to the canvas. But I can also restrict the rotation by
00:02:59 dragging on any of these other crossbars. Then if I want to free form rotate,
00:03:05 just drag here in the center.
00:03:07 Scaling works in a very similar way. I can scale it non-proportionally by
00:03:09 dragging on the crossbars, or proportionally by dragging in the center. So that
00:03:18 works fairly simply.
00:03:19 It's really just Move mode that takes a little bit of practice getting used to.
00:03:23 The other thing that you should understand about the Transform Gyro is, as I'm
00:03:26 repositioning in this, if I do Ctrl+Z to undo, nothing is going to happen. The
00:03:32 problem is, is that, ZBrush considers all of the changes that you make while
00:03:37 this tool is active as one action. So as I reposition it and switch back to
00:03:42 Draw mode, then I can Undo; and generally it will just undo the stroke on the
00:03:47 canvas altogether.
00:03:48 That's something else that takes a little bit of getting used to. It would be
00:03:51 nice if you could actually undo the changes you make to the stroke while the
00:03:54 tool is active, so it takes a little bit of practice.
00:03:57 So I just drew another stroke onto the canvas using the Sphere Brush; I drew it
00:04:01 on the island. When I switch to Move, it flipped all the way behind the island.
00:04:06 So if I just drag here, I can get it back quickly. It's stuck to the island
00:04:12 now, and now I can carefully reposition it by dragging on the crossbars of the tool.
00:04:17 So practice the tool, and once you get the hang of it, it will start to make a
00:04:22 little bit more sense, and you will find it's a great way to position objects
00:04:26 in the scene.
00:04:27 For instance, as I worked on these clouds here, I just sat there moving them
00:04:31 back and forward until I was happy with where they are. The same with each of
00:04:35 the parts of the robot.
00:04:36 If I dropped the tool to the canvas by switching to Draw mode, and choosing
00:04:41 another brush, or painting another stroke onto the canvas, I'm no longer able
00:04:46 to move this, this is now frozen in space, so it's dropped to the canvas.
00:04:51 If I wanted to get rid of it, I could switch to the Eraser Brush, and then just
00:04:55 remove it using the Eraser. Of course, I have to be careful, because I could
00:04:58 start erasing parts of the ocean here. The robot has been rescued now.
00:05:02 Practice with the Transform Gyro until you get the hang of it, and just
00:05:07 remember that the Move mode is the one that's probably going to cause you the
00:05:09 most trouble when you are first starting, but if you are patient with yourself
00:05:12 you will find that it does make sense.